﻿using XLua;

namespace Yoozoo.Gameplay.RTS.Proto
{
    [GCOptimize]
    [LuaCallCSharp]
    public struct MapMonsterL2
    {
        public long expireTime;
        public int curHp;
        public long targetId;

        public int initSoldierCount;
        //lua传递
        public string monsterName;
        //public TroopsSoldier[] soldierList;
        public int soldierCount;
        public long createPlayerId;
        public int radarEventQuality;
        public string radarIcon;
        public int radarEventType;
        public int radarType;
        public string radarEventRewardIcon;
        public string radarEquipType;
        public int soldierType;
        public int attRange;
        public bool isMultiSoldierType;
        public int soldierListLength;
        public bool isFightConditionNotMet;
        public int rageHeroIndex;
    }
}
